Wednesday, October 24, 2007

Instructional Design 10/24/07

Joe Richards substituting for Johnny Boy.


Presentation on Web 2.0 - all web resources used for calloboration. Not a specific program, but any programs that fall under this category. "Web 2.0" because the second version of programs is usually referred to as "Blah-blah 2.0"




  • Level 3 - applications that are the most "Web 2.0"-oriented, which could only exist on the Internet, deriving their power from the human connections and network effects that Web 2.0 makes possible, and growing in effectiveness the more people use them
    Examples: eBay, craigslist, Wikipedia, del.icio.us, Skype, dodgeball and Adsense


  • Level 2 - applications that can operate offline but which gain advantages from going online
    Examples: Flickr (which benefits from its shared photo-database and from its community-generated tag database)


  • Level 1 - applications that are also available offline but which gain features online
    Examples: Writely (now part of Google Docs & Spreadsheets) and iTunes (because of its music-store portion)


  • Level 0 - applications which would work as well offline as they do online
    Examples: MapQuest, Yahoo! Local and Google Maps (Note: Mapping-applications using contributions from users to advantage can rank as "level 2")


  1. Social Bookmarking - bookmarks online - have them wherever you go & share them with people.

  2. Social Networking - Myspace and places like that

  3. Peer to Peer - Photobucket, Flikr, Youtube

  4. Chatting / IM

  5. Blogs / Podcast

  6. Other - eBay, second life, Google Earth

Don't forget Zamzar - to get videos off youtube.


Backward Design :



  • Identify desired results.

  • Determine acceptable evidience.

  • Plan learning experiences and instruction.

Instructional Strategy Decisions



  1. Metacognition - thinking about our own thinking.

  2. Job Analysis / Task Analysis - analyzing what is required to perform a task. Job analysis is the same - except that a job involves several tasks.

  3. Cognitve Task Analysis - describes the thought processes that underly the performance of a task or tasks at various levels.

  4. Critical Decision Method - analyze critical decisions that caused either success or failure to be examined by other people.

  5. Situation Awareness - understanding of things in a specific situation - not always transferrable or understandable in other situations.

  6. Situated Cognition - understanding in real world situations - with real world complications.

  7. Cognitive Engineering - design and development of human centered systems - http://mentalmodels.mitre.org/cog_eng/ce_methods_overview.htm

  8. Pedagogy - strategies of instruction - the science of being a teacher.

  9. Content Knowledge - knowledge in the content you are teaching or learning

  10. Pedagogical Content Knowledge - knowing how teach the subject knowledge

  11. Technological Pedagogical Content Knowledge - knowing how to teach the subject knowledge using technology.

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